Sadly like the others, camera is hard to control, inverted is one thing, but for me it's suuuper sensible too, nevertheless. Nice entry! I really like those kinds of game, in the future I'd like to see a non-timed mode, cause there's a lot out there ahah. Rated!
Seconding the comment about the inverted camera. I just could not get used to it, and it seems impossible to collect everything in time if you can't use the camera to help steer. The cursor not auto-hiding even in fullscreen mode didn't help with the disorientation.
Items would disappear for a few frames at times, but it didn't really impact gameplay.
Aside from these complaints, I think this is good! The items are laid out in a way that leads you along without feeling too linear, the 3D models are charming, the sparse sound design is relaxing. I'd love to come back to this if an option to invert the camera is added, as I think it's getting in the way of what should be a lovely experience.
Understandable! I wish you luck, and I hope whoever's rating/judging in this jam will look past this issue, as it's a minor one in the grand scheme of things, lots of people always play with this style of camera.
Nice game! The camera being inverted was a bit too uncomfortable for me. The game has a great atmosphere and definitely would be a blast to play with slightly tweaked camera controls.
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Sadly like the others, camera is hard to control, inverted is one thing, but for me it's suuuper sensible too, nevertheless. Nice entry! I really like those kinds of game, in the future I'd like to see a non-timed mode, cause there's a lot out there ahah. Rated!
Seconding the comment about the inverted camera. I just could not get used to it, and it seems impossible to collect everything in time if you can't use the camera to help steer. The cursor not auto-hiding even in fullscreen mode didn't help with the disorientation.
Items would disappear for a few frames at times, but it didn't really impact gameplay.
Aside from these complaints, I think this is good! The items are laid out in a way that leads you along without feeling too linear, the 3D models are charming, the sparse sound design is relaxing. I'd love to come back to this if an option to invert the camera is added, as I think it's getting in the way of what should be a lovely experience.
Thank you so much for leaving the detailed feedback!
I will definitely review the controls and camera options after the jam has ended.
I'm a bit nervous about making any further updates right now as in the last jam I entered I ended up breaking the build right before the deadline.
Understandable! I wish you luck, and I hope whoever's rating/judging in this jam will look past this issue, as it's a minor one in the grand scheme of things, lots of people always play with this style of camera.
Rolo is such a cutie!!! The camera was a bit wonky, but the game was very cute!
Thank you! I probably should have spent less time modelling Rolo and more time on the controls
Nice game! The camera being inverted was a bit too uncomfortable for me. The game has a great atmosphere and definitely would be a blast to play with slightly tweaked camera controls.
Sorry about the inverted controls! In retrospect I should have added some camera and control options.
Thanks for taking the time to play the game and leave feedback though.
Excellent Concept!
Other than being a tad janky, a fun play too.
Thanks for the feedback! I'm glad you had fun.
Hopefully after the gamejam I'll have some time to address the jank.
This has some really cool art assets!
Thanks! This was my first time creating a 3D game so I used a lot of existing assets and then filled in any gaps with my basic Blender skills.
The stuff from the Kenney and Acorn Bringer packs were really useful and there's some great stuff on OpenGameArt as well!